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Arm’s Immortalis GPU is the first with hardware ray tracing for Android gaming

Image: Arm Arm is announcing its new flagship Immortalis GPU today, the first to include hardware-based ray tracing on mobile. As PCs and the latest Xbox Series X and PS5 consoles are all gradually moving toward impressive ray-traced visuals, Immortalis-G715 is designed to be the first Arm GPU to deliver the same on Android phones and tablets. Built on top of Mali, a GPU that’s used by the likes of MediaTek and Samsung, Immortalis is designed with 10–16 cores in mind and promises a boost of 15 percent over the previous generation premium Mali GPUs. Arm sees Immortalis as the start of a transition to ray tracing on mobile following its success with the 8 billion Mali GPUs that have shipped to date. Image: ArmThe new… Continue reading… from The Verge – All Posts https://ift.tt/TajMOx8 via Grabey Blog
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